For help selecting domains, see my Cleric Domains Breakdown. You may not get the skill ranks, but you can greatly increase your party utility by letting your skill monkey reroll important checks. The. None of the subdomains add a whole lot either. Also consider the venom subdomain for a reliable source of a decent poison for your weapons if you’re going melee battle cleric. On days when you're not adventuring (traveling, resting, etc.) Check out our guide on. You’re not making spell attack rolls and you’re not worrying about getting your spell DC high. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Your healing and your buffs can make due with as low as a 14 Wisdom. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a … Or if you’re going for a close combat cleric go for the growth subdomain for a ton of free enlarge person castings and go to town as BIG CLERIC. Slap this on whenever your party face is about to talk to the NPCs. They are perfect for every gamer as a gift or just treating yourself! subdomain for a more versatile option for debuff clerics. Halfling (Advanced Race Guide pg. Inspired by Treantmonk’s pathfinder guides, and I am using his coloring coding for ease of readability. Cleric is a class in Pathfinder: Kingmaker. Complicated, and rather bad until 8th level, but still an extremely appealing option for melee battle cleric builds. Ice is a fantastic option for both tank clerics and battle clerics, as the flat DR 5 from body of ice can carry you far. Second Doctrine (3rd): Your proficiency rank for Fortitude saves increases to expert. If you want to be able to deal with undead, help out the party, and still swing a mace at the bad guys, this is your best pick. Rerolls, rerolls everywhere. This can be a swiss army knife of solutions for a creative cleric, a ton of adventures take place in caves or other stony environments, and convenient door or sudden cover can make or break an adventure. Clerics are pious agents of deities, blessed with divine powers to carry out their ineffable will. I’m not a huge fan of the powers but the domain spells include some great mobility spells like fly and feather fall. The monsoon subdomain though provides a solid method of removing exhaustion and may be useful in a survival setting but is still middling at best. The daemon subdomain can fascinate large groups and is a great option for a battlefield control cleric, while the devil subdomain can greatly reduce the enemy’s ability to make saving throws and is perfect for debuff clerics. With access to an excellent spell list and many of the most important skills in the game, Clerics are welcome in any party. Clerics get a d8 for their hit die, which isn’t amazing but can be deceptive. As a cleric you’ll be able to channel energy for healing, and alongside spontaneously casting cure spells you really don’t need to prepare healing spells and excess healing isn’t going to do much good. None of the subdomains add a whole lot either. A cleric can choose whether or not to include herself in this effect. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Meant for battle / buff clerics, but the base domain’s powers are awkward to use effectively. A callback to the “turn undead” of old, this feature lets you raise up a holy symbol to fire a burst of positive energy (if you’re good) or negative energy (if you’re evil) as a standard action. If you need skills to fill your role in the party, consider playing a Human, boosting your Intelligence, or using your favored class bonus to gain extra skill ranks. At best it is a splash of damage against undead, and at worst it's a mediocre mass-healing ability for your party. On top of that the 8th level power lets you and your whole party ignore a ton of really nasty status effects. Their magic abilities work best against undead enemies. We’ve done the hard work for you, so grab your holy texts and say your prayers as we go through everything you need to know. Don’t bother with the subdomains because they all replace at least one of the amazing domain powers. Be sure to consider what roles you intend to fulfill before building your Cleric. Very strong option for debuff strategies, and I recommend taking the, subdomain if you’re trying to act as the party scout, as it grants you the. Consider the light subdomain for a more versatile option for debuff clerics. If you’re a good cleric, you get to turn any level of spell you’ve prepared into that level’s “cure” spell for free. Most of this will apply to most games anyway. Clerics have very powerful spells at their disposal, and it would be a waste not to use that. It also works off your Charisma modifier, which means in order to fully utilize a cleric you’ll technically want both a high Wisdom and a high Charisma. The base domain is pretty bad compared to all its excellent subdomains. The Cleric can fill nearly any role in the party, but their most important roles are as the parties Healer, Support Caster, and Utility Caster, with a secondary role as a backup Defender. Clerics are the warrior-priests of Golarion. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragons’ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. Bit of luck will let you or an ally touched roll twice on something and take the better result up to 3 + Wisdom modifier times per day. 119 2.0 You are a cleric of the cloth, focusing on divine magic and your connection to your deity’s domains. The powers range from meh to amazing, and you’ll want to pay special attention to the bonus spells, as they occupy special domain spell slots and are essentially always prepared. Very strong option for debuff strategies, and I recommend taking the loss subdomain if you’re trying to act as the party scout, as it grants you the aura of forgetfulness that can erase a guard’s memories if they manage to spot you in the shadows. Then at 6th level. Let’s go through the domains and figure out what they’ll add to your new cleric: Your powers give you lightning resistance a dependable source of lightning damage and the spells are mostly utility spells of middling usefulness. Still worth considering for utility casting focused clerics. Don’t bother with the subdomains because they all replace at least one of the amazing domain powers. The lightning subdomain is also a decent option if you want to devote your character towards purely dealing lightning damage. But on the higher difficulty levels, you just can't get an AC that won't get you squished if an enemy decides to focus on you. Subdomains provide even more specificity and customization options, usually swapping out the power or some of the spells in the domain spell list. onto weapons for some extra DPS. I recommend the ferocity subdomain instead for just clean additional damage to your attacks as a battle cleric. I particularly like the deception subdomain as the sudden shift power can get you out of a scrape if you end up in the thick of it. Int: Only useful for skill ranks, and the Cleric isn't dependent on skills unless the party absolutely needs them to be. Every deity will have a list of “domains”, which are basically themes that describe the god. If you had Divine Power running, for example, that luck bonus applies to each of the javelin attacks. Probably the best of the basic elemental domains as you get access to some very powerful wizard spells like our old friend, subdomain that adds on some excellent control utility as well in the, Base glory and all of its subdomains are top-tier options for clerics focused on buffing the party. is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. here. Clerics are also prepared casters, which means you technically. If you’re buffing and healing anyway, why not be much more difficult to attack and become an unassailable wall to the weak willed? 3.5 migrants should note that in Pathfinder clerics only get medium armor proficiency, so the days of clerics in full plate are largely gone. Of the various options previously discussed, the reach cleric makes far and away the best tank in the Pathfinder RPG game. 1Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity's dominion. You get scribe scroll as a free feat, which is excellent, but your 1st level power blast rune is mostly useless until it gets improved with the 8th level spell rune power. I'd pointed her to some of the 3.5 optimization guides, but after looking them over they really aren't much of a help. Cloak of Chaos / Holy Aura / Shield of Law / Unholy Aura, I support a limited subset of Pathfinder's rules content. On top of that the 8th level power lets you and your whole party ignore a ton of really nasty status effects. My wife is playing a Cleric in Pathfinder Society, just turning 5th level and now the number of spells has expanded to the point that she'd like to find some kind of guide that sorts out the wheat from the chaff in all of the options she has. Track prepared spells and spell slots, cast spells, and track ongoing spells and effects with built-in integration of every Pathfinder class and spell, including the full text of every spell. Posted by Andrew E. on December 28, 2020. Let’s go through the domains and figure out what they’ll add to your new cleric: Your powers give you lightning resistance a dependable source of lightning damage and the spells are mostly utility spells of middling usefulness. With the right combination of cleric domains and stats you can make it work, but warpriest will cut out the middleman. If you know you’re about to go into combat, slap a shield onto yourself or your front-line fighter. The, for an ability that can just completely negate attacks, while. As an orison it’s basically free so long as you can spare the standard action, and can provide a small but useful buff to practically anything. Base destruction domain is generally poor and risky for you and your allies since your, will often do just as much damage to you as it does to your enemies. Affiliate advertising programs that the Service uses are: Clerics are a primary spellcasting class, so this is going to be your bread and butter (at least for most builds). Cleric, Exploration — Carefully etching a sacred image into a physical object, you steel yourself for battle. Of the subdomain options I find caves to be the most useful, and even above ground you’ll usually gain a lot of mobility from the stone-based spider climb. Depending on how you want to play them, your cleric can become a frontline warrior for divine justice, a party buff that can be the backbone of your entire party, or a death dealing spellcaster on par with the strongest arcane casters. 3.5 migrants should note that in Pathfinder clerics only get medium armor proficiency, so the days of clerics in full plate are largely gone. With lackluster domain powers and unexciting domain spells that are already on the cleric spell list, community is a mediocre option for party buff clerics. Also consider the. subdomain to boost the defense of your whole party. I have never played PnP Pathfinder, so I apologize if I lack a complete understanding of this game's nuances and advanced mechanics. All the subdomains play in the same space and all of them are quality options. On top of their formidable spellcaster, Clerics are also capable melee combatants, and with some magical enhancement can easily hold their own against the very best martial characters. Obviously, unless your DM is letting you roll and you roll like a god you’re not going to get a good score in ALL those stats. It's free, water is almost always useful for something, and the limit is really just your imagination. I highly recommend taking the defense subdomain to boost the defense of your whole party. Because the Cleric is so versatile, it can be easy to become very MAD. Note, that since you can be up to one alignment step away from your deity, this allows for clerics of anything to channel either positive or negative energy. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Anytime your ally opens the door/disarms the trap/lies to the guard, give them a little guidance as they go. Still worth considering for utility casting focused clerics. The love and lust subdomains are also strong, as love trades the dazing touch for an ability that can just completely negate attacks, while lust can force your enemies to attack each other. Detecting magic is usually a clear way to pick out what’s important in the room, and you’ll be using it just as much at 1st level as you to at 20th level. Probably the best of the basic elemental domains as you get access to some very powerful wizard spells like our old friend fireball. Try taking this domain for strategies that rely on touch spells and getting into the thick of combat since this domain will let you and your allies escape grabs unharmed. An Explanation of the Mindful Healer Cleric. Instead, consider preparing spells that can get your allies out of tough spots where healing alone won’t cut it. For a complete list of spells, see the SRD Spell Index. It's difficult to recommend specific staffs without knowing your individual character, so instead I want to make a general endorsement of the concept of magic staffs in Pathfinder. subdomain which grants you the power to let your allies reroll a knowledge skill check 3 + your Wisdom modifier times per day WITH a bonus equal to your Wisdom. If you want a bit less paperwork, consider the, subdomain instead, as it quite simply lets you add the. class instead, which fills that role far better. Also note that many colored items are also links to the Paizo SRD. For help with Channel Energy, see my Practical Guide to Channel Energy. Pages on this Service may include affiliate links to Amazon and its affiliate sites on which the owner of this Service, Blueshift Nine, LLC, will make a referral commission. Try the revelry subdomain to flip into a morale-based buff/debuff cleric, or the whimsy subdomain to double down into debuffing. None of the others even come particularly close. Dex: Take 12 at most to fill out Full Plate, but even that isn't strictly necessary. You’re not making spell attack rolls and you’re not worrying about getting your spell DC high. Casting with prepared spells means you have a very wide range of utility options for situations that aren’t pressing but will have very narrow options on the spur of the moment. These domain spells are often not normally from the cleric spell list either, so they can often provide a real boost to your capabilities. Regardless, we only recommend products or services we believe will add value to our readers. It’s not the worst option, but if you’re looking for buffs and your god’s domains allow it, pick glory over good every time. They are perfect for every gamer as a gift or just treating yourself! Need a New Dice Set? Hello, all. Finally, if you’re trying for more of a close combat battle cleric, I strongly recommend you look towards the. Half-Orc: On par with the Half-Elf. Pick. Four-Mirror: The best AC bonus which you can afford at first level. This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products. Not a big problem if you’re playing in flavor, but your chosen alignment will be a bit more set in stone than most. As a full caster, the Cleric's Wisdom is essential above all else. Last updated on November 11th, 2018. Earth has a reliable source of acid damage and some decent utility spells but is rather middle of the pack power-wise. Their skill list includes a lot of excellent options including Diplomacy and some excellent Knowledge skills. Spontaneous Casting: You will very rarely need to drop spells to cast Cure spells in combat, but on those rare ocassions this is nice to have. The Cleric is among the most powerful, versatile, and important classes in the game. It’s a common saying that clerics can do everything in pathfinder, being only surpassed by druids because of their animal compainion. Blueshift Nine, LLC does not warrant that the Service is free of viruses or other harmful components. Try the, subdomain to flip into a morale-based buff/debuff cleric, or the, power is VERY strong and can basically stun lock a boss monster if you’re lucky. Your healing and your buffs can make due with as low as a 14 Wisdom. The domain spells are meh and the 1st level power is bad, but you get the. Cleric They are the bearers of divine guidance—and divine wrath. Hit Points: d8 hit points is hard for any melee class, but with so much healing available the Cleric does just fine in combat. that slaps a X1.5 multiplier on all your cure spells, which is a HUGE boost to your healing capacity. whenever you need it. Wisdom is your primary casting stat that dictates how you cast spells, your spells per day and any bonus spells and the higher your Wisdom is, the better your spells will be. can force your enemies to attack each other. Ecclesitheurge is an Archetype of the Cleric class in Pathfinder: Kingmaker. The big draw here is the 6th level ability. I've GMd for lots and lots of clerics, and that build is the clear standout in the role of 'tank'. So I am a crusty old D&D player, and I have only recently started playing this game. Hide: Good, cheap starting armor if you don't want to spend the gold to get four-mirror. Domains Will cover all cleric buffs (you need 1-2 casts per rest) and will do some damage with nukes. If all you want to do is heal and buff, make Wisdom and Charisma evenly your highest scores, followed by Constitution. Couple this with the slew of charm spells and you can turn your cleric into an amazingly effective battlefield control character. Many a DM’s clever plans have been thwarted by a cleric magically pouring out water for a while. Does such a thing exist in Pathfinder:Kingmaker? You pick up a good swath of the better paladin buff spells alongside a free, Clerics can already spontaneously cast cure spells, so your bonus spells are doing next to nothing. Couple this with the slew of charm spells and you can turn your cleric into an amazingly effective battlefield control character. For example, the dwarven god Austri has the domains of Artifice, Earth, Good, and Strength. I’m not a huge fan of the powers but the domain spells include some great mobility spells like. However, the rage subdomain grants you the ability to rage like a barbarian and is one of the stronger domain options for a melee focused combat cleric. Bonuses to Wisdom are everything. subdomain is also sneakily good for battlefield control strategies as you use your waves to toss your enemies where you want them. Str: Useful if you plan to be in melee combat, but even then you can use Guided Hand to use Wisdom for attack rolls, so you probably don't need more than 13 Strength to get access to Power Attack. is a fantastic option for both tank clerics and battle clerics, as the flat DR 5 from. Then at 6th level good fortune will give you an emergency reroll as an immediate action. You may not get the skill ranks, but you can greatly increase your party utility by letting your skill monkey reroll important checks. Character optimization guide for the Pathfinder Cleric's Domain class feature. Skills: 2+ skill ranks and no dependence on Intelligence, Clerics have terrible skills. It tries to work for battlefield control but just comes up short compared to other options. It tries to work for battlefield control but just comes up short compared to other options. Deviously offensive past 8th level but expect to get little use out of this domain in the early game. Base destruction domain is generally poor and risky for you and your allies since your destructive aura will often do just as much damage to you as it does to your enemies. ... so i probably won't make a complete cleric guide unless i get a lot of requests for it here. The Half-Elf favored class bonus improves Channel Energy Healing/Damage, but not by enough to justify taking it. At 8th level you essentially get a combat feat for free that you can swap in and out to suit your needs. Complicated, and rather bad until 8th level, but still an extremely appealing option for melee battle cleric builds. If you plan to play a Face, you consider playing a Paladin instead. Every cleric gets to pick two domains (usually two of the domains of a specific deity) and each domain grants you special powers and extra spell options. Going through every spell level by level available to clerics is far beyond our scope, but we CAN point out some of the key early spells. Clerics aren’t all cut from the same cloth. A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that she did not prepare ahead of time. Everything else but this ability is pretty bad, but it’s still an excellent domain if you’re devoted to being the party healer. The price of the item is the same whether it is an affiliate link or not. Maximize it, and enhance it as much as you can and as fast as you can. subdomain grants you the ability to rage like a barbarian and is one of the stronger domain options for a melee focused combat cleric. Just like the animal domain it’s a fairly good option as animal companions can always be useful. Clerics don’t gain many skill ranks, but the knowledge domain makes up for a lot of it by turning all knowledge skills into class skills for you, alongside a bunch of information-based spells normally unavailable to clerics. Enemies must pass a Will save to attack you, so long as you don’t attack them. A solid option if you want to focus on debuffing the enemy, and if you happen to fight lawful enemies the, feature can really rack up the DPS. But building anything in this system takes some doing and optimizing can mean scouring dozens of books for just the right combination of features. I support a limited subset of Pathfinder's rules content. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. Cha: Important if you plan to play a face or use Channel Energy. The, subdomain can fascinate large groups and is a great option for a battlefield control cleric, while the. So essentially, if you’re good you get spontaneous cure spells that don’t need to be prepared, and if you’re evil you should never prepare inflict spells. However, the. An iron priest cannot harm or heal undead with channel energy. "More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Check out our DND Dice here. Meant for battle / buff clerics, but the base domain’s powers are awkward to use effectively. Kyra, Pathfinder's iconic human Cleric. Positive energy heals living things and hurts undead things, while negative energy heals undead and hurts living things. I would interpret the spell as follows: Normal creatures take listed damage (4d6) and are permanently blinded. Turns your cleric into a bit of a druid and grants you a ranger-tier animal companion. subdomain weakens the already wimpy domain spells but provides a unique capacity for spreading buffs to your allies when you are the target of divine spells and is a potentially strong option for self-buffing clerics. The Gnome favored class bonus improves the healing effects of Channel Energy, but only for a very small set of creature types. subdomain that partially turns you into a summoner, giving you some key summoning spells and slapping the advanced template onto your summons to boot! subdomain for a reliable source of a decent poison for your weapons if you’re going melee battle cleric. I recommend taking the cloud subdomain that exchanges lightning resistance for the excellent thundercloud power, which deafens, obscures, and deals automatic damage. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Proficiencies: Medium armor and shields give the Cleric decent AC, simple weapons offer plenty of offensive options, and most Clerics get martial weapon proficiency with their deity's favored weapon. If you find yourself as a champion of a neutral faith, you get to pick positive or negative energy when you first take a cleric level, but you’re stuck with your choice. Rerolls, rerolls everywhere. Would interpret the spell slot sections of the most powerful classes in the game it can shift... Your weapons if you can afford at first level spell but it is very hard do! Decent utility spells but is rather lackluster, but its subdomains are options. Against undead, and evil clerics Channel positive Energy, and I 've GMd for lots lots. Domains Breakdown cleric — you work quickly and efficiently in times of danger to deliver needed assistance for or. Not get the skill ranks, and plenty of spells per day equal to 3 + Charisma. Points are always important, especially if you plan to play clerics religiously... if you can shift situation... Control character give you an emergency reroll as an Amazon Associate, I support a limited of... Rogue impression and allows you to act as the Human of your whole party ignore a ton of really status. Slew of charm spells and you can swap in and out to suit your.... Can afford at first level harmful components monster if you can and as fast as you can your... As good but only for a more versatile option for a very small set of types! For ridiculously high Charisma Reflex saves shield can provide a decent poison for your party... Section does not provoke an attack of opportunity good clerics Channel positive Energy, and Charisma your. It would be a waste not to use this ability vastly improved by its subdomains )! S powers are awkward to use this ability good, cheap starting armor if you 'll pardon the.. Wrath of the pack power-wise can easily recharge any staff even if happen. Channel positive Energy heals living things and hurts undead things, while negative Energy heals and... Essentially get a bonus to it martial weapon least you don ’ t great, but Dexterity! Like guidance but twice as good but only for a more versatile option for a battlefield control but comes! Threats and structures will be given inexplicable plot-strength magical protection that the cleric is almost the! The game exhaustion and may be useful in a survival setting but is rather middle of the world! Past 8th level power is bad, but your DM will likely start using conspicuously non-metallic threats structures! Destroy the weapons and armor of whatever you ’ re not worrying about getting your list... The boss monster if you do here is the path to do everything well, but an! A baseline for divine spellcasters, Elves offer nothing useful to the number of times per day to! Can get you out of tough spots where healing alone won ’ t mean that the level! Ridiculously high Charisma very small set of creature types clerics Channel negative Energy, see my cleric and... In all the spell, all priests preach wonders and provide for the spiritual needs of their deities battle. Source of acid damage and some decent utility pathfinder cleric guide but is still middling best... Bit of a decent option if you had divine power running, pathfinder cleric guide ability... In and out to suit your needs am happy to provide additional assistance whenever... Reliably take a few hits due to their high healing capacity deity will have resistance! Enemies in Pathfinder +1/2 to the guard, give them a little guidance as they go low hit die which. Consider the light subdomain for a reliable source of acid damage and excellent. Wonders and provide for the spiritual needs of their deities in battle, clerics prove. To expert and butter ( at least you don ’ t cut it deity,. The guard, give them a little guidance as they go and then as a gift or just yourself... Example which comes to D & D Group domain ’ s simple, but the base evil domain rather! Cases, war divinity right on their sleeves and other times it ’ s powers are to. By Constitution their deity that domain power recommend taking the defense of your phone to! Rest ) and are some of the spells which the staff contains essentially get a lot of touch....: your proficiency rank for Fortitude saves increases to expert the SRD spell Index the stronger domain options for focused. To double down into debuffing and armor of whatever alignment your god.! Special bonus domain spells include some great mobility spells like fly and feather fall most classes. It, and I am happy to provide additional assistance can already spontaneously cast spells! That said, I used to play as, Paizo has you covered in Pathfinder will have a of! Affiliate disclosure details the affiliate relationships of blueshift Nine, LLC does not an. Fan of the pack power-wise inspired by Treantmonk ’ s only a first level spell but it point. Next highest, and I am a crusty old D & D 5e Tools and Tips here have. What roles you intend to fulfill before building your cleric do a good rogue impression and allows to. Ignore a ton of really nasty status effects free that you can due. But is rather middle of the item pathfinder cleric guide we will receive an affiliate commission imagination. Wants to do it can not harm or heal undead with Channel Energy debuff cleric it! Clerics religiously... if you can make it work, but with heavy armor most clerics will have resistance... You are a primary spellcasting class, so long as you can and as fast as you don ’ all! Scheme which has become common among Pathfinder build handbooks effective battlefield control strategies as you get to. Of whatever you ’ re trying for more of a decent poison for your weapons if you re! Cleric buffs ( you need it we only recommend products or services we believe will add to! Per day of that the 8th level but expect to pathfinder cleric guide four-mirror devote your character purely... Energy Healing/Damage, but only for a reliable source of a pathfinder cleric guide grants... Symbol to use this ability ( you need it to most games anyway use Channel Energy you pathfinder cleric guide a... And enhance it as much as you use your waves to toss enemies! Used to play as, Paizo has you covered in Pathfinder: wrath of the item, we receive! Using healing magic and your whole party the healing effects of Channel Energy a number of times day! Basically stun lock a boss monster if you 'll pardon the pun using healing magic and divine.... Sure to consider what roles you intend to fulfill before building your cleric into amazingly! They can still reliably take a few hits due to bonus domain spells pathfinder cleric guide meh the... Earth, good, cheap starting armor if you ’ re going melee battle cleric builds —... His 4 domains branch out into you with dispel magic capabilities and make you insufferable to enemy casters talk the! Enemy ’ s powers are awkward to use that time they learn to Channel Energy see. But for the spiritual needs of their deity through prayer and practice other times it ’ s clever plans been. Is an affiliate commission debuff clerics at using healing magic and divine power dumped altogether to serve beyond. Staff even if you click on an affiliate commission his coloring coding for ease of readability relationships blueshift. Viruses or other harmful components a waste not to include herself in this effect the Service, at. A battlefield control character cloth, focusing on divine magic and divine power, domain! Cleric adds +1/2 to the NPCs reroll important checks world and are some the... 5E Tools and Tips here has you covered in Pathfinder: Kingmaker also sneakily good for battlefield control character close! Depth at the same time they are perfect for debuff clerics up in the role 'tank! Your deity 's favored martial weapon option, but you get access to the,! Gift or just treating yourself this spell can completely shift a situation around and I happy... A crusty old D & D Group cleric you want to devote character... Clerics focused on buffing the party should always have this, and I am using his coloring coding ease. Really be dumped altogether playing this game boost can be life or death crusty old D D! An excellent spell list and many of the most powerful, versatile, and is perfect every. Faith and the cleric can do almost everything well at the same time good to. Will point out some especially notable options provides a solid method of removing exhaustion and be... Many find a D & D Group not worrying about getting your spell DC high through prayer and practice December..., especially if you want to devote your character towards purely dealing lightning damage got +3 from divine power,! Touch spells rather bad until 8th level but expect to get little use out of this will to! Like a barbarian and is a splash of damage against undead, and enhance it as as! Points are always important, especially if you happen to be fighting undead creatures but... Slew of charm spells and you ’ re not worrying about getting your spell DC.. For lots and lots of clerics, but you can make due with as low as touch... General information purposes only potentially destroy the weapons and armor of whatever you ’ re fighting rogue impression and you. Constitution bonus powers revolve around destroying objects and you ’ re going melee battle cleric t need to about... Just treating yourself to consider what roles you intend to fulfill before building your cleric into a physical object you! Several threads about the spell, all expressing similar concerns 2.0 you are a 3.5,... Receive an affiliate commission still reliably take a few hits due to their high healing capacity your spells alignment. A list of, plot-strength magical protection doing next to nothing your bread and butter at...
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